About

This game
is named
after a dog.

01

The origin

Hibiki was a Rhodesian Ridgeback. I brought him home when he was three months old — a tangle of paws and ears, already certain he owned the place. We had twelve years together. Then he left.

He never seemed to wonder about his purpose. He simply lived with complete, uncomplicated presence — he knew what he loved, what he was good at, and what the world needed from him.

I did wonder. Still do.

When I discovered the concept of ikigai — the Japanese idea of a reason for being — I kept thinking about him. He seemed to carry it by nature. The question is whether we can find it by intention.

That question became this game.

02

The game

Hibiki No Ikigai is a narrative RPG built in Godot 4. You play as Hibiki, a Rhodesian Ridgeback who wakes in a misty clearing with no memory of how he got there.

Mori, the Wise Wolf, is waiting. He won't give you answers — only questions. Your choices open four territories, each a mirror of a pillar of purpose, each guarded by a spirit who knows it well.

The four pillars: what you love. What you're good at. What the world needs. What can sustain you. Where they meet — that is ikigai.

Format

3–5 hours

Engine

Godot 4

Platform

Browser · Desktop

Endings

Multiple

03

The maker

Solo developer. Working in Godot 4, writing every line of dialogue by hand. Building in public as an act of accountability — and because making a game about purpose is, itself, an act of living with purpose.

— Thuan